Created for the Polycount forum's 2011 BRAWL tournament, this is a reimagination of Marvel vs Capcom 3's Captain America as a homeless war vet. The poly limit for the competition was 12000 tris and Captain clocks in at 11900 tris including the chair, weapons, and counting all double sided polys as 2. All textures were rendered in 2048 by 2048. The character itself was created using Z-spheres in Zbrush and then retopologized in 3Ds Max. The weapons and wheelchair were made directly in 3Ds Max.
Programs used: 3Ds Max, ZBrush, Photoshop
Programs used: 3Ds Max, ZBrush, Photoshop
This character is 6708 tris. Its basemesh and retopped mesh were created in 3Ds Max and its high poly was created in ZBrush. All of the textures are handpainted in Photoshop. The body's texture maps are 2048 by 2048 while the hair, eyes, and teeth are on a seperate 1024x1024 map.
Programs used: 3Ds Max, ZBrush, Photoshop, XNormal
Programs used: 3Ds Max, ZBrush, Photoshop, XNormal

