Boy & Dog (work in progress)
 

Programs used: 3Ds Max, ZBrush, Photoshop
  Captain America
  Created for the Polycount forum's 2011 BRAWL tournament, this is a reimagination of Marvel vs Capcom 3's Captain America as a homeless war vet. The poly limit for the competition was 12000 tris and Captain clocks in at 11900 tris including the chair, weapons, and counting all double sided polys as 2. All textures were rendered in 2048 by 2048. The character itself was created using Z-spheres in Zbrush and then retopologized in 3Ds Max. The weapons and wheelchair were made directly in 3Ds Max.

Programs used: 3Ds Max, ZBrush, Photoshop
  Matt
  This character is 6708 tris. Its basemesh and retopped mesh were created in 3Ds Max and its high poly was created in ZBrush. All of the textures are handpainted in Photoshop. The body's texture maps are 2048 by 2048 while the hair, eyes, and teeth are on a seperate 1024x1024 map.

Programs used: 3Ds Max, ZBrush, Photoshop, XNormal
  Boss Grim
  This character's body is 9454 tris while his gun pack is 5246 tris and ax is 460 tris. That's 15,160 tris in all. Texture maps are 2048 by 2048. The concept for this character was created by Monica Mulneix.

Programs used: 3Ds Max, ZBrush, Photoshop
  Kim Min Ji
  Kim Min Ji's concept was created by artist Harvey James. She is 5635 tris while her gun and teapot are 943 tris cumulatively. The face has multiple morphers applied via 3Ds Max and is fully animatable.

Programs used: 3Ds Max, Photoshop