Matt Muzzy
Strengths:
-3D modeling with clean poly-flow
-Closely following a concept or style
-Modeling with animation in mind
-Retopologizing high poly meshes (3DS MAX)
-Cleanly packing UV unwraps (3DS MAX)
-Rigging and Skinning models (3DS MAX)

About:
My name is Matt Muzzy. I am an artist from Ohio specializing in digital painting and sculpting.

My favorite aspects of videogames are the characters (for their look and story) as well as the overall mood a game can embody. Some of the best games are ones that create a living, breathing environment that captivate the player to explore and unlock the world’s mysteries. As much as I love a good story, games that leave only a vague outline of events and allow the player to interpret their own stories from their actions are often times the most memorable experiences.

My goal in life is to work on and produce a large portfolio of games that are not only fun, but charming and memorable. I want to watch people interact with what I make and hopefully be a witness to their enjoyment.

-Matt