Matt Muzzy
Strengths:
-3D modeling with clean poly-flow
-Closely following a concept or style
-Cleanly packing UV unwraps (3DS MAX)
-Modeling with animation in mind
-Retopologizing high poly meshes (3DS MAX)
-Rigging and Skinning models (3DS MAX)

About:
Graduating from The Art Institute of Pittsburgh in 2010, I earned a Bachelors of Science Degree in Game Art and Design. I have since used what I have learned to better my skills in an attempt to land a job in the videogame industry. The dream hasn’t come true yet, but I have been busy doing 3D work for a couple of advertising agencies and trade show companies in the meantime. I enjoy it, but I still have my mind wrapped around games and am determined to make it to the top of the mountain at some point.

Learning and getting better is something I enjoy. The greater the understanding I have for something, the greater my skills improve. There is only so much you can learn about the game development process through school and books. Once I find work at an actual studio, I will be surrounded by experienced developers that can share their own methods and practices with me. THAT is what I am looking forward to the most.

-Matt